Gameplay: Skills

The game already has a large list of skills. A full list:
Forage, Handcraft, Butcher, Construction, Manufacture, Trade, Medic, Combat, EV Suit, Bounty Hunter, Space Exploration, Exobiology, Architect, City Planner, Driver, Pilot, Vehicle Combat, Vehicle Capture, Spacecraft Capture

Then there are also NPC Skills:
Captain, Helmsman, Navigator, Engineer, Power Relay, Shields, Sensors, Fire Control, Gunner, Transporter, Spacecraft Combat, Spacecraft Operations, Guard, Squad Leader

The player skills have no effect at all, and of the NPC skills only the Gunner has an effect, increasing the turret fire rate.

Proposed improvements:

Player Skill Name Effects NPC / Player Skill Name Effects
Forage Bonus Find Captain Increase Crew Efficiency
Handcraft Chance for better Q Helmsman Faster Acceleration and Turning
Butcher More Meat / Hide, Better Q Navigator Faster Plotting and Warp Alignment
Construction More Labor per Work Action Engineer Faster Repairs, More Engine Output
Manufacture More Output When Working Shop Power Relay Less Power Waste
Trade Better Purchase / Sale Prices Shields Faster Shield Recharge and Reinforcement
Medic Increased Healing Self / Others Sensors Longer Detection Range
Combat Increased Melee Damage Fire Control Increased Accuracy
EV Suit Better Zero-G Movement Gunner X
Bounty Hunter Transporter Longer Transporter Range, Faster Transporting
Space Exploration Spacecraft Combat Increased Damage
Exobiology Spacecraft Operations Increased Crew Efficiency / Movement
Architect Guard Increase Defense / Strength
City Planner Increased Base City Radius
Discount On Material Cost
Squad Leader Better Responses and Reactions by NPCs
Driver Better Handling / Fuel Use
Pilot Better Handling / Fuel Use
Vehicle Combat Increased Vehicle Weapon Damage / Accuracy
Vehicle Capture
Spacecraft Capture

These skills can come with a cap.
Minor improvements that make it worthwhile to have those numbers go up

I’m very interested to see how tweaks to skills like this would affect cities. Having Construction and Manufacture skills apply to all NPCs would mean that planets are going to be going wild in terms of producing items.

Additionally, you’ll probably not want any of the NPCs to get the bonus to Q otherwise that may make it so you could technically get away with low Q level systems.

I think the biggest ones you listed are going to be Construction and Manufacture - both of these skills would be amazing because by the time you finish your starter system you’ll be a master of building colony worlds from scratch

Lefthand skills would be avatar / player only, like they are now.

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